[HEADER(key="title_test", is_skippable=true, fit_mode="BLACK_MASK")] [stopmusic] [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="bg_black",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_183#1",blackstart=0.3,blackend=0.7,fadetime=1)] [Delay(time=1)] [name="大审判官"]艾丽妮。 [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",blackstart=0.3,blackend=0.7,blackstart2=0.3,blackend2=0.7,focus=1)] [name="审判官艾丽妮"]欸?啊,我在,老师......不,长官! [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",focus=2)] [name="大审判官"]你还好吗? [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",focus=1)] [name="审判官艾丽妮"]我......我没事。 [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",focus=2)] [name="大审判官"]格兰法洛只是一座小镇,在很多地图上也许都找不到的小镇。 [name="大审判官"]即使如此,这也是卡门阁下的委托,与凯尔希医生和那几个阿戈尔人都有关联。 [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",focus=1)] [name="审判官艾丽妮"]我知道,长官,所以我—— [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",focus=2)] [name="大审判官"]如果你还得不出答案,我不允许你同行。 [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",focus=1)] [name="审判官艾丽妮"]选择成为审判官跟随长官的时候,我就已经做好了准备! [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",focus=2)] [name="大审判官"]如果你得出的答案还无法诠释你之前的所见所闻,就更不要简单得出结论。 [name="大审判官"]不要白白送死,艾丽妮。你已经明白我们对抗的是什么,你必须得出你自己的答案。 [Character(name="avg_4009_irene_1#1$1",name2="avg_npc_183#1",focus=1)] [name="审判官艾丽妮"]我—— [name="审判官艾丽妮"]......我明白了,长官。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=2, block=true)] [Character(fadetime=0)] [Background(image="bg_ibchurch",screenadapt="coverall")] [PlayMusic(intro="$suspenseful_intro", key="$suspenseful_loop", volume=0.4,fadetime=3)] [Blocker(a=0, r=0, g=0, b=0, fadetime=3, block=true)] [Character(name="avg_474_gladiia_1#1",fadetime=1)] [Delay(time=1)] [name="歌蕾蒂娅"]凯尔希女士。 歌蕾蒂娅的语调没有变化,但她的脚步能够反映出她的心情。 [Character(name="char_003_kalts_1#1",name2="avg_474_gladiia_1#1")] [Characteraction(name="right", type="move", xpos=30, fadetime=0, block=true)] [Characteraction(name="right", type="move", xpos=-30, fadetime=0.3, block=true)] 只消一瞬,风发出声响所需的时间,她就来到了凯尔希的身边。 [Character(name="char_003_kalts_1#1",name2="avg_474_gladiia_1#1",focus=1)] [name="凯尔希"]辛苦了,歌蕾蒂娅。 [Character(name="char_003_kalts_1#1",name2="avg_474_gladiia_1#4",focus=2)] [name="歌蕾蒂娅"]审判庭似乎没有对你做什么,对吧? [Character(name="char_003_kalts_1#1",name2="avg_474_gladiia_1#4",focus=1)] [name="凯尔希"]伊比利亚还没有沉没,这就是他们尚存些微谦卑与警觉的证明。 [Character(name="char_003_kalts_1#1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]你找到办法了,如我们所约定的那样。 [Character(name="char_003_kalts_1#1",name2="avg_474_gladiia_1#1",focus=1)] [name="凯尔希"]是的。但是...... [name="凯尔希"]......如果伊比利亚愿意放下他们所担忧的,那阿戈尔呢? [name="凯尔希"]你呢? [Character(name="char_003_kalts_1#1",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]如果我们别无他路......而短暂的合作能帮助我们回到海洋,我愿意合作。 [Dialog] [Character] [playsound(key="$d_gen_walk_n", loop=true, channel="bgs")] [Character(name="npc_2004_Alty",fadetime=1)] [Delay(time=1)] [StopSound(channel="bgs", fadetime=1)] [name="Alty"]总算有个像样的阿戈尔人了,对吧?就像浪涛本身,就像海洋的光线与触感。 [Character(name="npc_2004_Alty",name2="avg_474_gladiia_1#1",focus=1)] [name="Alty"]你好啊,特别的阿戈尔人。我想你已经见过我们的其他成员了。 [Character(name="npc_2004_Alty",name2="avg_474_gladiia_1#3",focus=2)] [name="歌蕾蒂娅"]是的,那么,您也是日落即逝的成员。 [Character(name="npc_2004_Alty",name2="avg_474_gladiia_1#3",focus=1)] [name="Alty"]贝斯手Alty。很高兴见到你。 [name="Alty"]外面怎么样了? [Character(name="npc_2004_Alty",name2="avg_474_gladiia_1#1",focus=2)] [name="歌蕾蒂娅"]那些深海教徒倾巢而出,数量不少,但很弱。 [name="歌蕾蒂娅"]猎人们足以处理所有问题。 [Character(name="char_003_kalts_1#1")] [name="凯尔希"]解决格兰法洛的问题后,审判庭才会与我们合作。 [Character(name="avg_474_gladiia_1#1")] [name="歌蕾蒂娅"]那就让我们立刻开始。 [Dialog] [Character(fadetime=0.5)] 歌蕾蒂娅提起了她的长槊。 可几乎与此同时,她感到了某种异样。 [Character(name="avg_474_gladiia_1#5")] [name="歌蕾蒂娅"]......! [Character(name="avg_474_gladiia_1#2")] [name="歌蕾蒂娅"]......不,这些恐鱼中混杂着......不可能...... [Dialog] [Character(name="char_003_kalts_1#1")] [PlaySound(key="$d_gen_transmissionget",volume=0.6)] [Delay(time=1)] [Character(name="char_003_kalts_1#3")] [name="凯尔希"]是我。 [Character(name="char_003_kalts_1#3",focus=3)] [name="极境"]凯尔希医生!他们的目的是—— [Dialog] [PlaySound(key="$d_sp_chixiaobadao",volume=0.4)] [PlaySound(key="$transmission",volume=0.5)] [PlaySound(key="Sound_Beta_2/Player/p_imp/p_imp_funnel_end_h",delay=1)] [Delay(time=2)] [Character(name="char_003_kalts_1#2")] [name="凯尔希"]......极境? [Character(name="char_003_kalts_1#2",name2="avg_474_gladiia_1#5",focus=2)] [name="歌蕾蒂娅"]怎么了? [Character(name="char_003_kalts_1#2",name2="avg_474_gladiia_1#5",focus=1)] [name="凯尔希"]我们的干员遇到了危险。 [Character(name="char_003_kalts_1#2",name2="avg_474_gladiia_1#5",focus=2)] [name="歌蕾蒂娅"]有什么潜藏在这里。 [Character(name="char_003_kalts_1#1")] [name="凯尔希"]......Alty,就像我们说的那样。日落即逝的各位,只要留在岸上就足够。 [name="凯尔希"]我们会尽快解决问题。 [Character(name="npc_2004_Alty")] [name="Alty"]好啊,我们等你。 [name="Alty"]如果你们的征途需要一些音乐点缀的话,那我们更乐意效劳。 [dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Delay(time=0.6)] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [PlaySound(key="$skadi_n", volume=1)] [Character(name="avg_npc_457_1#3$1")] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.3, block=true)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="char_263_skadi#3",fadetime=0.5)] [name="斯卡蒂"]......太弱了。 [name="斯卡蒂"]它们这样前仆后继,就像在拖延时间...... [Character(name="char_263_skadi#8")] [name="斯卡蒂"]......又或者,它们是在......散播什么? [Character(name="char_263_skadi#8")] [name="斯卡蒂"]得找出它们的头儿。 [Character(name="avg_npc_457_1#1$1")] [name="恐鱼"]——嘎——! [Dialog] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.03, block=true)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_1023_ghost2_1#4$1",fadetime=0.3)] [name="幽灵鲨"]...... [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#3",focus=2)] [name="斯卡蒂"]幽灵鲨。 [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#3",focus=1)] [name="幽灵鲨"]......嗯? [Character(name="avg_1023_ghost2_1#2$1",name2="char_263_skadi#3",focus=1)] [name="幽灵鲨"]啊......你在这里,斯卡蒂。好久不见了。 [name="幽灵鲨"]有什么事吗? [Character(name="avg_1023_ghost2_1#2$1",name2="char_263_skadi#5",focus=2)] [name="斯卡蒂"]......你还好吗? [Character(name="avg_1023_ghost2_1#2$1",name2="char_263_skadi#5",focus=1)] [name="幽灵鲨"]很好,只是,有些困。 [name="幽灵鲨"]嗯......我们在战斗,对吧,这些海洋的气息......总让人想起......故乡的味道。 [name="幽灵鲨"]可是,故乡?我的故乡......呼...... [Character] [Character(name="avg_npc_457_1#1$1",fadetime=1)] [Characteraction(name="middle", type="jump", xpos=2, power=300,times=1, fadetime=0.8, block=false)] [name="恐鱼"]嘎——! [Dialog] [PlaySound(key="$e_skill_skulsrsword", volume=1)] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.05, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.03, block=true)] [Characteraction(name="middle", type="move", xpos=600, fadetime=0.8, block=true)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_1023_ghost2_1#3$1")] [name="幽灵鲨"]......海。 [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]海的气味越来越浓烈,斯卡蒂,我们回家了吗?这里是回家的路吗? [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#7",focus=2)] [name="斯卡蒂"]......会是的,幽灵鲨,劳伦缇娜,我保证。 [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#7",focus=1)] [name="幽灵鲨"]那请告诉我......我眼前的又是什么? [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#9",focus=2)] [name="斯卡蒂"]眼前? [Dialog] [Character] [Character(name="npc_2003_Frost_1",fadetime=1)] [Delay(time=1)] 人影从街道那头走来,轻哼着旋律。 镇民的慌乱留给街道一片狼藉,可年轻的Frost眼中仿若无物。她拨弄着空气,想象着音乐。 [Character(name="char_263_skadi#8")] [name="斯卡蒂"]唔! [Dialog] [Delay(time=1)] [Character(name="char_empty")] [characteraction(name="middle", type="move", fadetime=0, block=true)] [characteraction(name="middle", type="zoom",scale=0.8,fadetime=0,block=true)] [Character(name="avg_npc_457_1#1$1",fadetime=1)] [Characteraction(name="middle", type="move", xpos=70,fadetime=1, block=false)] [characteraction(name="middle", type="zoom",scale=0.9,fadetime=1,block=true)] [Delay(time=1)] [PlaySound(key="$d_avg_fish_howl",volume=0.3)] [Characteraction(name="middle", type="move", xpos=-70, fadetime=1, block=false)] [characteraction(name="middle", type="zoom",scale=0.9,fadetime=0,block=true)] [characteraction(name="middle", type="zoom",scale=1,fadetime=1,block=true)] [StopSound(channel="bgs", fadetime=1)] [Character(name="avg_npc_457_1#1$1")] [name="恐鱼"](摇动的窸窣声)——! [Dialog] [PlaySound(key="$skadi_n", volume=1)] [CameraShake(duration=0.3, xstrength=30, ystrength=30, vibrato=30, randomness=90, fadeout=true, block=false)] [Delay(time=1)] [Character(fadetime=0.5)] [Delay(time=1)] [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#4",focus=2)] [name="斯卡蒂"]......恐鱼没有靠近她,不,就像她不存在一样......她那是在弹琴吗? [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#4",focus=1)] [name="幽灵鲨"]好听吗? [Character(name="avg_1023_ghost2_1#4$1",name2="char_263_skadi#3",focus=2)] [name="斯卡蒂"]我不知道。 [Character(name="avg_1023_ghost2_1#2$1",name2="char_263_skadi#3",focus=1)] [name="幽灵鲨"]那不如问问她。 [Character(name="char_empty",name2="char_263_skadi#6",fadetime=0.3,focus=2)] [name="斯卡蒂"]等等! [StopMusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Background(image="27_g17_lighthouse_alley",screenadapt="coverall")] [PlayMusic(intro="$escape_intro", key="$escape_loop", volume=0.4,fadetime=2)] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_npc_450_1#12$1")] [name="极境"]哈啊、哈啊...... [Character(name="avg_npc_450_1#11$1")] [name="极境"](没跟上来......) [Dialog] [PlaySound(key="$transmission", volume=1)] [Delay(time=2)] [Character(name="avg_npc_450_1#7$1")] [name="极境"]......坏了?! [Character(name="avg_npc_450_1#2$1")] [name="极境"]难道是刚见面的时候......不是吧,我都闪开了啊...... [Dialog] [Character(fadetime=0)] [Character(name="avg_npc_445_1#1$1",fadetime=1)] [Delay(time=1)] [name="乌尔比安"]......伊比利亚人,那些资料必须销毁。 [name="乌尔比安"]你可以四肢健全地服从我。 [Character(name="avg_npc_450_1#12$1")] [name="极境"](该死,这家伙动作怎么这么快......) [Character(name="avg_npc_450_1#7$1")] [name="极境"]......真奇怪,你的同伴是匆忙撤离才不得不烧掉这些文件的吧? [name="极境"]你有这样的身手,抢回去带走不是更省事?执着于烧掉做什么? [Character(name="avg_npc_445_1#1$1")] [name="乌尔比安"]同伴? 男人低吟了片刻,某种声响在他的喉间蠕动,那是一种屈辱导致的沙哑。 [name="乌尔比安"]我们......不是同伴。 [Character(name="avg_npc_450_1#7$1")] [name="极境"]那是? [Character(name="avg_npc_445_1#1$1")] [name="乌尔比安"]与你无关......你只要交出那些文件,然后离开这里。 [name="乌尔比安"]无论你是审判庭的人,还是其他国家的...... [CameraShake(duration=0.2, xstrength=10, ystrength=10, vibrato=20, randomness=90, fadeout=true, block=false)] [name="乌尔比安"]......! [Character(name="avg_npc_450_1#12$1")] [name="极境"](怎么停下了......) [Character(name="avg_npc_445_1#1$1")] [name="乌尔比安"]是啊......你们一向那么敏锐。一直都是。 这个神秘的阿戈尔人目视着某个方向。 “同伴”。 [name="乌尔比安"](阿戈尔语)我们血脉相连,可现在,你们必须远离阿戈尔。 [Character(name="avg_npc_450_1#7$1")] [name="极境"]——! [Dialog] [PlaySound(key="$d_sp_chixiaobadao")] [Blocker(a=0.7, r=1, g=1, b=1, fadetime=0.03, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.02, block=true)] [characteraction(name="middle", type="move", xpos=100, fadetime=0.3, block=true)] [Delay(time=1)] 极境避开了。可是他也在此刻明白,自己为什么能避开。 [Character(fadetime=0.5)] [playsound(key="$d_avg_paper2")] [playsound(key="$d_avg_paper1")] 那些还泛着焦黑的纸张被剑气掀起,真相碎成无数,在半空中飘落零散。 [StopSound(channel="a", fadetime=1)] [Character(name="avg_npc_450_1#12$1")] [name="极境"]糟糕—— [Character(name="avg_npc_445_1#1$1")] [name="乌尔比安"](阿戈尔语)她们还不能回到阿戈尔,再放任所有人一意孤行,只会加速阿戈尔的毁灭。 [name="乌尔比安"](阿戈尔语)尽管阿戈尔早已选择了......自取灭亡。 [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [Delay(time=0.6)] [Background(image="27_g18_lighthouse_square",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_npc_447_1#1$1")] [name="圣徒卡门"]没有恐鱼还在靠近了吗。 [name="圣徒卡门"]地处海边,从数量而言,并不意外。你们都躲藏在哪里? [Character(name="avg_npc_454_1#1$1")] [name="受伤的教徒"]你......咳咳......那、那盏灯!把你的灯拿开......! [Character(name="avg_npc_447_1#6$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]回答我。你们觊觎格兰法洛的什么? [Character(name="avg_npc_447_1#6$1",name2="avg_npc_454_1#1$1",focus=2)] [name="受伤的教徒"]灯、灯!不,把这灯拿开...... [Character(name="avg_npc_447_1#3$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]回答我。 [Character(name="avg_npc_447_1#3$1",name2="avg_npc_454_1#1$1",focus=2)] [name="受伤的教徒"]呃...... [name="受伤的教徒"]是......是那个...... [Character(name="avg_npc_447_1#4$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]嗯?你指着什么? [Dialog] [Character] 卡门回过头去,顺着深海教徒所指的方向望去。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="27_g18_lighthouse_square",xScale=1.3,yScale=1.3,fadetime=0,screenadapt="coverall")] [backgroundTween(xTo=100,yTo=0, duration=0,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [backgroundTween(xTo=100, yTo=-100, duration=5,block=true)] 一座雕塑。孤立在广场正中。 [name="圣徒卡门"]啊。 [name="圣徒卡门"]格兰法洛,灯塔。是,你们当然在格兰法洛寻找灯塔。 [Dialog] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Background(image="27_g18_lighthouse_square",fadetime=0,screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=1, block=true)] [Character(name="avg_npc_447_1#1$1",name2="avg_npc_454_1#1$1",focus=2)] [name="受伤的教徒"]停下......停下你的法术......呃...... [Character(name="avg_npc_447_1#1$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]这些工业的宏伟造物曾被贵族们称赞为“伊比利亚之眼”。过去,伊比利亚的海岸边有数十座这样的灯塔...... [name="圣徒卡门"]哪怕莱塔尼亚的巫王高塔没有被摧毁,也无法与这些看守海洋的巨物媲美。 [name="圣徒卡门"]它们是人类文明留在这片大地上的最伟大的痕迹。 [Character(name="avg_npc_447_1#1$1",name2="avg_npc_454_1#1$1",focus=2)] [name="受伤的教徒"]海洋......咳咳......伊比利亚之眼...... [name="受伤的教徒"]神迹......彻底毁掉了那些亵渎之物......呃啊......拿走你的灯! [Character(name="avg_npc_447_1#1$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]大静谧摧毁了大多数灯塔,剩下的也几乎无法使用。 [name="圣徒卡门"]你们在盘算着什么? [Character(name="avg_npc_447_1#1$1",name2="avg_npc_454_1#1$1",focus=2)] [name="受伤的教徒"]...... [Character(name="avg_npc_447_1#2$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]原来如此。你们知道...... [name="圣徒卡门"]你们知道还有最后一座灯塔可以投入使用,你们知道,格兰法洛所有计划的最终目的就是保护那座伊比利亚之眼。 [Character(name="avg_npc_447_1#10$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]所以你们盘踞在这里,等待时机? [Character(name="avg_npc_447_1#10$1",name2="avg_npc_454_1#1$1",focus=2)] [name="受伤的教徒"]......你...... [Character(name="avg_npc_447_1#7$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]连审判庭的中枢里都有叛徒,这是我没有预料到的。他们在哪儿? [Character(name="avg_npc_447_1#7$1",name2="avg_npc_454_1#1$1",focus=2)] [Stopmusic(fadetime=3)] [name="受伤的教徒"]......哼......哈哈哈...... [name="受伤的教徒"]在你......喋喋不休的时候...... [name="受伤的教徒"]看看你的脚下吧......再一次认识到......你们有多么的狭隘......可悲! [Character(name="avg_npc_447_1#3$1",name2="avg_npc_454_1#1$1",focus=1)] [name="圣徒卡门"]什么? [Dialog] [Character] [PlayMusic(intro="$tense_intro", key="$tense_loop", volume=0.4,fadetime=2)] [Character(name="avg_npc_457_1#2$1",fadetime=1)] [name="濒死的恐鱼"]...... [PlaySound(key="$d_avg_fish_howl",volume=1,delay=0.3)] [characteraction(name="middle", type="zoom", xpos=-1,scale=0.3,fadetime=0.1,block=true)] [Character] [characteraction(name="middle", type="zoom", xpos=-1,scale=1,fadetime=0.3,block=true)] [Character] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.02, block=true)] [Character(name="avg_npc_457_1#1$1",fadetime=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.2, block=true)] [characteraction(name="middle", type="zoom", xpos=-1,scale=1.2,fadetime=0.1,block=true)] [Character] [Blocker(a=0.05, r=0, g=0.58, b=1, fadetime=0.02, block=true)] [characteraction(name="middle", type="zoom", xpos=-1,scale=1,fadetime=0.3,block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.5, block=true)] [Character(name="avg_npc_457_1#1$1",fadetime=0.5)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.03, block=true)] [playsound(key="$watergun_n_cast", volume=0.7)] [name="濒死的恐鱼"]......(令人不安的窸窣声)...... [Character(name="avg_npc_447_1#4$1")] [name="圣徒卡门"]......唔。 [name="圣徒卡门"]这些恐鱼的身体......在发光? [name="圣徒卡门"]这些光斑是什么? [CameraShake(duration=0.3, xstrength=8, ystrength=6, vibrato=30, randomness=90, fadeout=true, block=false)] [Character(name="char_003_kalts_1#2")] [name="凯尔希"]卡门阁下,请远离! [Character(name="avg_npc_447_1#1$1")] [name="圣徒卡门"]唔...... [Character(name="char_003_kalts_1#3")] [name="凯尔希"]Mon3tr! [Character] [Character(name="npc_10002",fadetime=0.5)] [PlaySound(key="$Mon3tr_n")] [Characteraction(name="middle", type="jump", ypos=-50, power=100,times=1, fadetime=0.3, block=true)] [name="Mon3tr"](不耐烦的低鸣) [Character(name="char_003_kalts_1#2")] [name="凯尔希"]熔毁。 [Character(name="npc_10002")] [CameraShake(duration=2, xstrength=20, ystrength=20, vibrato=30, randomness=90, fadeout=true, block=false)] [PlaySound(key="$char_Mon3tr")] [Blocker(a=1, r=1, g=1, b=1, fadetime=0.1, block=true)] [Blocker(a=0, r=0, g=0, b=0, fadetime=0.08, block=true)] [name="Mon3tr"](激昂的咆哮) [Stopmusic(fadetime=2)] [Dialog] [Blocker(a=0, r=0, g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0, g=0, b=0, fadetime=1, block=true)] [Character(fadetime=0)] [PlayMusic(intro="$loneliness_intro", key="$loneliness_loop",fadetime=3,volume=0.4)] [Delay(time=0.6)] [Background(image="27_g16_lighthouse_street",screenadapt="coverall")] [Blocker(a=0, r=0, g=0, b=0, fadetime=2, block=true)] [Character(name="avg_1023_ghost2_1#2$1")] [name="幽灵鲨"]你好。 [Character(name="npc_2003_Frost_1")] [name="Frost"](一段平稳的独奏) [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=1)] [name="幽灵鲨"]你身上......有熟悉的气息。你知道那是什么吗? [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=2)] [name="Frost"](一段激昂的独奏) [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=1)] [name="幽灵鲨"]......美妙的旋律,但与我所知的大不相同。 [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=2)] [name="Frost"]......那,你所知的是什么样的? [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=1)] [name="幽灵鲨"]...... [Character(name="avg_1023_ghost2_1#3$1")] 当她祈祷,星星停止闪烁♪ 当她流泪,夜晚露出微笑♪ 当她悲叹,痛苦蔓延在她的疯狂♪ [Character(name="avg_1023_ghost2_1#3$1",name2="npc_2003_Frost_1",focus=2)] [name="Frost"]......阿戈尔的歌。哀伤的歌。 [name="Frost"]可我不喜欢。它属于过去,它放下了热情,徒劳感伤。和阿戈尔一样。 [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=1)] [name="幽灵鲨"]很遗憾。 [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=2)] [name="Frost"]阿戈尔人,你回家了。 [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=1)] [name="幽灵鲨"]回家?我吗? [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=2)] [name="Frost"]歌唱吧。 [name="Frost"]这是你找回自己的办法。 [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=1)] [name="幽灵鲨"]歌唱? [name="幽灵鲨"]我......能靠歌唱回想起什么? [Character(name="avg_1023_ghost2_1#2$1",name2="npc_2003_Frost_1",focus=2)] [name="Frost"]唱吧,你会遇见你的过去。你迟早要面对你的命运,或是让命运找上你。 [name="Frost"]我离开海洋之后,就一直如此。 [Dialog] [Character(name="avg_1023_ghost2_1#2$1",name2="char_empty",fadetime=1)] [Delay(time=1)] [Character(name="avg_1023_ghost2_1#2$1",name2="char_empty",focus=1)] [name="幽灵鲨"]......奇怪的人。但是,歌唱,我不讨厌。 [name="幽灵鲨"]那就歌唱吧。 [Character(name="avg_1023_ghost2_1#3$1",name2="char_empty",focus=1)] [name="幽灵鲨"]哼哼,哼哼哼♪ [name="幽灵鲨"]当她祈祷,星星停止闪烁♪...... ...... ... [Dialog] [Character] [MusicVolume(volume=0.4, fadetime=2)] [PlaySound(key="$d_gen_walk_n", volume=1)] [Character(name="avg_npc_449_1#7$1",fadetime=1)] [Delay(time=1)] [name="阿玛雅"]......还是这样让人悲伤的歌声。 [Character(name="avg_1023_ghost2_1#4$1")] [name="幽灵鲨"]你是......谁? [Character(name="avg_npc_449_1#6$1")] [name="阿玛雅"]没想到我们会在这样的情况下再见,劳伦缇娜。 [Dialog] [Blocker(a=0, r=0,g=0, b=0, fadetime=0, block=true)] [Blocker(a=1, r=0,g=0, b=0, fadetime=3, block=true)] [stopmusic(fadetime=3)] [Character]